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Old 04-11-07, 04:41 PM   #14
HS
Bosun
 
Join Date: Nov 2002
Location: Germany
Posts: 67
Downloads: 20
Uploads: 0
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In a sentimental mood I enter the classic subsim section from time to time and now I've discovered this mod which inspired me to reinstall DC on my outdated PC again. Love your Q-Ship! There are many, many hours of work in your remarkable mod.

Question:

I remember once upon a time (years ago) when some more people in this forum were working on capital ship missions for DC there was a problem with the AI ships to attack player ships early enough, especially in long distance scenarios (BB vs BB), which are often better handled by the AI in the older FS or even GNBNA in my oppinion. Those AI ships in DC, even being under attack, would sometimes just sail along without using their guns. As far as I remember this could be solved by some modification to relevant unit files (e.g. adding historical incorrect radars to ship files, increasing the max range of guns to unrealistic values etc.). Did you note this sometimes strange AI behaviour too and if yes how did you try to cope with it?

Regards
HS
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