Thread: [REL] Squid launcher
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Old 02-14-16, 06:08 PM   #48
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by tomfon View Post
Wow!

Great work, gap!!!!
Quote:
Originally Posted by Fahnenbohn View Post
This is just perfect mate.
Quote:
Originally Posted by Anvar1061 View Post
SSS
Quote:
Originally Posted by makman94 View Post
thats ,absolutelly, wonderfull work here

thank you Gap
Quote:
Originally Posted by LGN1 View Post
Hi gap,

absolutely great work

I'm looking forward to seeing the finished launcher!

Best, LGN1
Thank you guys, I appreciate your support. It motivates me to keep on with this little project

I am already at a good point of the UV-mapping work. Finishing it will take a bit longer that it usually does though, because I need a non-overlapping UV channel if I want to use it both as diffuse and ambient occlusion map (for the reason I explained a few days ago). Arranging all the details of the model and making them to fit the UV-space takes time.

Quote:
Originally Posted by Fahnenbohn View Post
Next part is the animation for the projectiles...
Well, I think SH's DC projectiles are animated automatically, based on where barrel nodes are placed on the thrower model, and on their rotation values. These on turn will depend on which kind of controller LGN1 will decide to use and, in last instance, on which combination will show more effective in game. As anticipated by LGN1 himself, some compromises will be required because the Squid mortar worked as a thriple K-gun under some respects, and as Hedgehog launcher under other respects, but we don't have a controller specific for it in game.

Quote:
Originally Posted by SquareSteelBar View Post
The World According to Gap
You are correct: this is just my interpretation of the real thing, as I had to judge many details and proportions by eye, based on the few, small pictures I had available. It took longer observing and comparing those photographs, than actually shaping the model. If not identical to the real squid launcher, I hope the model, once finished, will get close enough to it.

Quote:
Originally Posted by Aktungbby View Post
The "squid pro quo" in this case!
LOL Aktungbby


Quote:
Originally Posted by LGN1 View Post
I think it's the white object at the stern (starbord side). It looks to me like a single, three barrel, tilted squid for re-loading.

Best, LGN1
Yep, you are correct. Navweaps' caption is wrong in stating that that destroyer was fitted with two squids. It was just one on the stern and slightly to starboard
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