Quote:
Originally Posted by LGN1
Hi Rubini,
you are right I was confused ('Flotability' does what I described. But it's 0 here . Strange.). I edit my post above.
Cheers, LGN1
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Yes, here a quote from VonHelshing, a guru on damage mod, from 2006:
Quote:
Alternatively, instead of raising the hit points, you can raise the critic flotation a bit. It is a threshold; flooding starts only when the damage in a given compartment exceeds the critic flotation (as % of the hit points)
It's a delicate balance
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