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Old 10-06-13, 05:27 AM   #19
Minoslas
Grey Wolf
 
Join Date: Apr 2004
Location: Tenerife, Canary islands
Posts: 976
Downloads: 3
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http://www.kickstarter.com/projects/...4/posts/619741
Quote:
We did it! Thank you backers! The Kickstarter Campaign is a success!
What a wonderful Saturday morning! We really pulled through in the last couple of days and we did absolutely awesome!

Current total:

Kickstarter: $158,897

PayPal: $5,436.39

GRAND TOTAL: $164,333.39

We'll be shutting down the paypal page in a few minutes to coincide with the end of the kickstarter campaign.

Please watch my celebratory video that talks about what happens next.



Quick summary:

1. Your rewards. I have to tally all Kickstarter and PayPal backers into a single database. Then we have to create a web interface for you to access backer-only content. Kickstarter by itself is no good since it leaves all PayPal backers out. There will also need to be an interface for your reward management.

It's a bit of a project, so we probably won't have it ready for a little while.

In the meantime, the only reward that can go out right away is the DCS World P-51.

If you have selected a reward tier that specifically lists the P-51, you'll be receiving your product keys via email next week.

Otherwise, the process will be completely manual for now. I'll do a backer-only update in a little while that describes this process in more detail.

2. We'll keep on working on the project as previously scheduled. We are adding the Me.262 cockpit to our task list. It'll be done by the same wonderful duo of German cockpit experts that built the FW.190D-9 and Bf.109K cockpits.

3. We will be posting regular backer-only, and slightly less regular open development updates. We'll keep you updated on our aircraft and landscape.

4. The landscape SDK! We can start a dialogue even before the SDK itself is available. Obviously, the most ideal situation that I see is that the community forms a core group of landscape designers that will, with developer support, create more landscapes for Europe 1944. Again, please stand by for a separate more detailed discussion on this.

5. The main priority for the team however is delivering a good game to backers with the features we've listed. We will work very hard to have our alpha available next year. Once that's out, we will most likely open another campaign either on kickstarter or on our own site for more additions to DCS WWII: Europe 1944. I know that a lot of people really want the flyable B-17. I think it's the most logical next step for this product, but of course we have plenty of time for discussions.

We will definitely discuss every single aspect of any future campaign with our backers before launching it.
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