View Single Post
Old 04-11-13, 06:28 AM   #2
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


There are no "comflicts" between mods, per se. One mod may simply overwrite part of another, causing its intended effects to not appear. It all depends on which mod you activate last. If you activated something after the TDC mod which changed the same files, then you won't see the effects of the TDC mod at all. There are some cases where, specifically, environment mods will change the detection ranges and interfere with the carefully balanced detection ranges of a megamod like TMO or RFB. But usually, mods do not interfere with each other. They just cancel out portions of the mods activated before them. That's what the warning pop-up in JSGME is all about. It tells you which files are about to be overwritten. And only whole files are overwritten, not portions of files. So if you activate a mod that rewrites the stock TDC files, then activate another mod that overwrites the TDC files , only the effects of the second mod will appear, because only the last set of files will be loaded.

Watch the "Conflicts" popup in JSGME. It tells you very clearly what you are about to do. If you don't know what the files you see in the box will do, don't activate the mod! Come here, read the documentation, read the threads on that mod, and find out what the mod will do. This isn't rocket science. You can understand it and you don't have to blindly make changes to your game. Most mods tell you if they are compatible with specific other mods. That means that any files they overwrite were based on files from that other mod, not from the stock game, and so their functionality will be preserved. If it doesn't say it is compatible, then it probably isn't.

WAEFRTD
BigWalleye is offline   Reply With Quote