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Old 11-09-10, 05:47 AM   #24
jjones100
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Join Date: Nov 2010
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Guys I have tried out exporting an existing 3d model of the Richelieu battleship in order to try out a few things such as making a super-Richelieu ship with double the size of the original ship model's hull. I used the 3d modeling software called Softimage XSI and it imports existing 3d models with relative ease as well as allowing for the quick rescaling etc of the imported 3d model. When I saved the newly uniformed scaled model and reimported it back into the 3deditor software, it worked perfectly when I tested out from the software's render viewport window. However what I would like to ask guys who have more experience about such 3d modeling/texturing work is what can be done to prevent the original texture from coming out stretched/squashed in various places on the rendered 3d model if I just try and perform a non-uniform scale of the model along one coordinate axis instead of a full uniformed scaled along all 3 axes when say I want to just lengthen the existing hull of a ship instead of performing a full whole uniformed scale.
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