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Old 01-28-09, 10:32 PM   #9
Voyd
Bosun
 
Join Date: Sep 2002
Location: Texas
Posts: 64
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Just a quick update...dynamic division sizes have been implemented this evening as well as dynamic zone assignment (dynamic group generation is going to be finished within the hour). I'm also working on adding tactical symbols in order to give the player an idea of where the enemy is located. At the moment, there is a global attack script assigned to the player's group that will "auto-pilot" them to the enemy's position, but I want to change this up. I was thinking that it would be neat to add a randomness to the reliability of the tactical information in order to mimic false or dated information (allow the user to assign the amount of error), but this will be something to add in the future.

Back to the code ,

Voyd

P.S: mrfritz, what type of scripting did M1TP2 use? I've never played it, so I'm just a little curious...thx.
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