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Old 07-07-07, 08:30 PM   #59
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Hi WernerSobe...

At first, many thanks for your job and effort improving this game for the subcommunity !

Your "way" is so good ans sounds interesting.

The game give us many ways to send a ship to the sea floor.

You can reach its hit points, you can flood the ship, you can produce secondary explosions to reach the hitpoints, you can have a blend.

All ways are interesnting.

Was not my intention to make a comment here, specially because i like your way.... but you wrote some things wrong about Die Slowly.


Quote:
Originally Posted by WernerSobe
Now the problem with stock (and "die slowly") is that the hitpoints are in most cases consumed first, before the ship realy has a chance to be filled with water. And when the ship loses its all hitpoints it instantly fills all its compartments and sinks in a very unrealistic way (like a stone).
Quote:
Originally Posted by WernerSobe
Another torpedo hits it for 160 dmg in its second compartment. Now it has no more hitpoints and will just explode and sink like a stone
Die Slowly produce many diferent ways to sink into ships...

Some times you reach the ships hitpoints and they sinks like as a rock... but not always.

Some times the hitpoints are reached by the secondary explosions.

Some times they NEVER sinks....

Some times you hit a ship, and fail some of the torps, or you are enforced to dive by escorts, and you hit a single torp into a ship... and it sinks by flooding, exclusivelly by flooding.

It was our intention to make all them well balanced but may be not a good balance reached, may be the ships sinking by flooding are not too much, but they are there.

Just today, testing some new adds, i play a mission where i attacked a task force, and two of the ships sinks only by flooding.

Some others was hited and explodes into a big ball of fire, and sinks as a rock as you commented, but it is not the only way to sink into Die Slowly.

Die Slowly produce a sink by flooding, of course if you launch 4 torps against a merchants it will not happen, but according the ship, you can hit it with one or two torps and the ships still sailing and maintaining speed, and start up to flood and after many minutes it sinks far from you by flodding exclusivelly.

In real life there was many extrange ways to sink, WW II Kaptains report some times, ships sinking in less than 30 seconds by a single hit... ( i remember the Kpt. Krestchmer comments) but he comented some times his bad feels when some times there was ships taking many torps.

There was ships which flames by days before sink, o never sinks.

It is too hard to modelate all those probabilities, and it is more hard to obtain them modding.

I played many time ago the NYGM settings, and IMHO, all extremes are not my pleasure.

If you have the ships sinking only by reaching hitpoints, you will become into the rutine and tired of that, but if all ships sinks only by flooding, will be the same... just a personal opinion, it is not a rule.

Then IMHO teh best is too have lot of diferent behaviours.

More easy to say than to obtain....

Ships sinking by reaching hitpoints, using few and using lot of torps.

Ships sinking by hitpoints, using few torps and having the remaining hitpoints after some time by secondary explosions.

Ships sinking by flooding only, with few damage by torps.

Ships with severe damage wich NEVER SINKS.

But we are modders, not developers... we work with the files we can have access.

We attempt to do that, the best we can, but not always the things result as we want... :rotfl:

Plus, it is imposible to satisfy all the diferent people's tastes and requests. :rotfl:

With the new settings into Stage 16, ships become a little bit more easy to sink... sure we need to rework it if we have claims, but one of the initial objetives of Die Slowly was to eliminates the ships wich need too much torps to sink.



After all it is a game, not the real life, many people want to enjoy, have amazing explosions and graphics, extrage ways to sink, to take wonderful screenshots...



Any way i love your job, and apreciate a lot your effort and job to improve this game for the subcommunity.

Here it is not the matter a match between mods, the matter is to work and to improve the game for the subcommunity.

And all we are done that...

So... if you need some thing from our experience, please, do not feel limited to ask or request some thing.

A new time... manay many thanks for your job and effort... !!!


Last edited by Redwine; 07-07-07 at 09:11 PM.
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