One question; Dud torpedoes on or off? A lot of people don't realize that the dud torpedoes setting also controls gyro problems, and my experiments with duds on shows that (1) The gyro problems subroutine (in \Library\Torpedoes_US.sim) is set for a 0.3% chance of a 50 degree course deviation so it's either no deviation or exactly 50 degrees, and always toward the stern of the target, and (2) the random chance has a tendency to turn on and stay on so when that 0.3% chance kicks on it applies to most or all during that attack, so if you get a dud, circle runner, gyro 50 degree deviation, or whatever it's about 99% you'll have the same problem with all the fish fired during that attack.
That's why I play with duds OFF, the programming is screwed up.
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