About compressed air - I would have to check if SH1 showed a gauge. SH2 did actually handle air with depth changes.
SH1 I don't recall doing anything with compressed air.
AOD would bleed compressed below a certain depth as air was used to suplement the pumps. (The deeper you went, the faster it bled. You would get a bubbling sound every few minutes as water was evacuated and air reserves dropped.)
Thus, you could go quite deep which increased you chances of slipping under a screen or evading. However, you would be bleeding air like you would be burning your battery when maneuvering evasively. So, you really had to manage it carefully.
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What I like about both AOD and SH1 is that it was possible to maneuver faster say than 1 KTS; especially prior to detection. In SH3/GWX, it seems that anything beyond 150RPM or 1KTS can be heard on the other side of the Atlantic. The passive detection capabilities of the escorts in SH3/GWX are simply amazing. I find it hard to believe that heavy seas with 40 noisy merchants around that a sub could easily be picked up and tracked passively on battery.
So, SH3/GWX requires uber-stealth to hit your targets. SH1/AOD have a balance between maneuver and stealth. For me, it makes the game much more interesting.
Although I haven't played a subsim for a long time now.
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