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Old 12-20-21, 06:30 PM   #3
kyle9154
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Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
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I included realistic crew files to go along with the fatigue values where you have 2 qualified watch officers, 2 qualified helmsman officers, 2 machinists, 2 torpedo men and 2 radiomen, all you do is shift change them after every 12 hrs and they should regenerate their lost fatigue in crew quarters within 10 hrs time so make sure you don't forget about shift changing them. This is for people who like to run their game at 512xtc with fatigue on. I usually give one of my watch officers the repair qualification after the first patrol and then the other watch officer repair qualification after 2nd patrol because when your submerged you'll have one watch officer idle to do repairs or torpedo loading while one helmsman officer is on station in control room while other is resting regenerating fatigue in the crew quarters.

First post download link has been updated
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