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Old 01-07-12, 06:46 AM   #4
Sag75
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Join Date: Nov 2007
Location: Canada
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Quote:
Originally Posted by Sailor Steve View Post
The 'Crash Dive' sounds are a single file, and it replaces the original file tied to that key. Nothing special there. I'm using a mod that replaces the 'Target Nearest Ship' sound with the 'Start Engine Sequence'. That's not related to this, but again a sound file was simply replaced.

I think the only way to do it would be to replace the already existing sound with a new sound file. That way you wouldn't have to remap any keys.
Hi, a way it should be. Putting manually "shift+s" in commands_en.txt(*) I obtained that "start engine sequence" and "solution on target" was both played! Using SetKeys I removed the redundance for "start engine sequence" but it removed also the "solution on target" sound. It's absolutely confusing me!


(*) This is the comands_en lane that I modified:

[Cmd344]
Name=WP_Solution_to_target
Ctxt=1
MnID=0x3F130003
Str=1074
Key0=0x53,s,"S"



EDIT
FOUND OUT!!

Just put a capitol letter "C" (executed by crew) in the Key0 lane, like this:
Key0=0x53,Cs,"S"

Now pressing shift+s I can hear the WO making his calculations and writings

good to know
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Last edited by Sag75; 01-07-12 at 08:18 AM.
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