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Old 02-15-09, 10:47 AM   #2
Bullethead
Storm Eagle Studios
 
Join Date: Jan 2009
Location: Wakefield, LA
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Quote:
Originally Posted by TheSamuraiJedi
1: While its always either a thrill or a shock when a ship has a magazine explosion, depending on if its a ship you're firing at or firing with , it lacks a certain..violent trauma to it. Is there any way that an enhanced particle effect and structural damage could be combined with the event to show the effect and devistation of a magazine explosion?
Prior to release, we took some preliminary steps toward having ships break in half in magazine explosions. However, we didn't have time to finish the job. Since then, this hasn't been a high priority because really it's just eyecandy and we've had to patch some things with important gameplay effects. But maybe someday we'll get around to it. It is something we want to have in the game .

Quote:
2: As is stands now, from what I have observed, ships mostly sink on an even keel or close to it. Would it be possible to have a system that could include capsizing or other sinking positions?
Ships do capsize in Jutland. They just don't do this very often, and that's intentional. Ships in WW1 and later had much better compartmentization, counterflooding arrangements, etc., than they had before. It's more common instead to see them go down end-first.

This is a deliberate change from our RJW game, where capsizing is extremely common. This was a big problem with predreadnoughts, due to most of them having centerline bulkheads that isolated lots of flooding on 1 side, and not enough pumping and counterflooding capabilities to do much about it.

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Thats it for now..if allowed, please..everyone, join in! I apologise if I have stepped on any toes in the process.
Don't be bashful. SES welcomes customer input. We might not always agree with it, or implement all suggestions, but there are quite a few things in our games that came from forum suggestions.
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-Bullethead
Storm Eagle Studios
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