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Old 01-30-13, 03:26 AM   #4
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by Sniper297 View Post
I used the mission editor back in 2009 to hack that file, adding a new resupply base closer to the action. It had a stationary sub tender and tanker with a few patrolling destroyers, and worked very well. I'm now trying to add another, and in the process screwed up the first, and can't for the life of me remember how I did the first one.

The bases themselves work fine for resupply, the only problem I'm having is disappearing ships - I place one, set it as a docked ship zero speed, uncheck the "Delete on last waypoint" box and save, but for some reason it's not in the game and it's gone the next time I open the LandUnitsLayer US_NavalBases.mis in the editor. What am I doing wrong here?
The base is really all you need for the resupply, this ships just make it seem more realistic.
Your mistake is saving and opening as a "LandUnit Layer". Saving as a Land Unit does just what it says it saves ONLY "Land Units" which is the naval base in this case, the ships do not save. Just save as a Normal mission but you will have to go to the Mission menu, and in Parameters check "Ignore Player Units" and DO NOT put a sub in the mission.
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