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Old 03-14-06, 09:43 PM   #36
SubSerpent
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Originally Posted by TankHunter
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Originally Posted by SubSerpent
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Originally Posted by TankHunter
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Originally Posted by SubSerpent
Yeah but it isn't too real after all. I just noted in a movie clip that Skybird posted up that someone else made showing a TOW hitting a few twigs hanging from a tree branch and exploding - NOT destroying the twigs or the tree at all. The troops in the game look like something from a 1980's PC game and haven't really been improved upon since SB1 which intially cost the public on release way less than $125.00 and that too was claimed to be a "military trainer". Obviously the game is not worth $125.00 considering MS Flight Sim 2005 is used to train real pilots how to fly and has WAY better graphics and modeling than SBPE. Not to mention that upon release was only $50.00 up to $65.00 for the Tin Case version. Those of you that insist that the game is worth every penny are lying to yourselves and know better but don't have the guts or are too spoiled to admit when you are wrong. There was no more put into the making of SBPE than any other simulator on the market - probably even less. Of course the company is going to tell you that it is geared towards the militaries of the world and that it's not a sim for the casual gamer but think about this. Why would the worlds militarys use a PC sim to train with when they have the real deal on the field? It's just a ploy to suck you into paying $125.00 suckers. You just watch, in a few months the company will need and want more money so they will reduce costs to get a profit. The US would never buy this considering they can make their own. Look at America's Army - developed by the United States Army and is considered a FPS and infantry simulator! I honestly think that $125.00 is an incredible figure for a piece of software that isn't an operating system or some type of developement software. Another thing. The players tank is way too nurfed. How is it that an enemy tank can fire round after round at the players tank and yet it stays intact. To be a true simulator that means that the players tank should only be able to sustain as much damage as one of the enemy NPC tanks. Difficulty settings should be an option considering that in real life it would only take about 1 round to take out your tank and crew. Another thing I've noticed is that the tanks in the sim glide across the ground and don't appear to follow the terrain as if it is light as a feather. My guess is that those of you that paid $125.00 for it wish you had back at least $60.00 of it if not more. If the company was smart they would have tried to reach the masses with the sim and sold it for a reasonable price from the beginning.
A. If you want good graphics, play Battlefield 2, or wait for SB2 to come out. If you want what militaries actually use, then go for Pro PE.
B. Militaries use PCs to train troops because it is much cheaper than the real thing. Same logic applies to why pilots are trained on flight sims. Also a computer generally wont kill you if you screw up.
C. Didnt West Point buy a few copies of SB1 a few years ago?
D. The reason why a tank can take round after round is because either the ammunition used has poor RHA penetration properties, or the tank has very good RHA protection. In other words, an M1 will take DM33 nicely, but the Leo1 may not survive the encounter.
E. It was not designed to be sold to "the masses." It was designed for training.

I don't give a solid terd about graphics and gameplay for games, sims, and or military trainers as long as the price tag matches what you get. This sim/trainer or whatever you call it is not worth the money to me and that's the bottom line. Perhaps you think it's worth it but then again you might be one of those rich snoots that can buy almost anything and waste money on cheap crap and brand names.


This is NOT the only tank sim out there. OFP has much better gameplay and tank gunnery than SBPE anyday and it's not even a tank sim. T72 is much better graphically than SBPE and is a tank sim although I don't think the gunnery in the game is all that and feels a bit too arcadish but then again, it is a simulator and it is affordable.
A. "The troops in the game look like something from a 1980's PC game and haven't really been improved upon since SB1... I've noticed is that the tanks in the sim glide across the ground and don't appear to follow the terrain as if it is light as a feather." You do seem to care about graphics.
B. :looking around falling apart house: I would hardly say that I am rich.
C. OPF when it comes to armored warfare is about as true to life as a cartoon. No lead, hit points used rather than RHA values, etc ad nausium.

In response to A.

- Movement across the ground is not graphics but rather physics and is REALLY important for true to life gunnery dontcha think?

In response to B.

- I'm sorry you waste money on sims like this with a house falling apart around you. Obviously your priorities are a bit mixed up.

In response to C.

- If you think OFP is cartoonish you obviously haven't played it or you seriously need a new graphics card. There is leading the target modeled in that game. Perhaps that is why you dislike the game so much? - Kept shooting behind the enemy or where he was at and kept missing so he got you instead? That's too bad