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Old 08-04-10, 06:22 AM   #7
Skybird
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Join Date: Sep 2001
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I just want to add that SBP may be meant as a pro trainign tool, but it can be handled like any simple action game, if wanted. Also, the range of vehicles is consantly growing, and the MBTs now range back to the M60 and the T-62 and T-55 (plus plenty IFVs and APCs). If switiching off modern systems like laser, thermals, NVGs, and battling with optical sights only, you can do battle in WWII style with quite old tanks now - just with hopelessly superior tactical options and mission diversity possible - and in much bigger scenarios (if you want you can have batallions and regiments/brigagdes. Whether or not it make ssense to set up such big scenarios, is something totally different).

I also must line out that SF and TvT suffer from imo seriously flawed design features, in case of SF i mention a very incompetent AI, small mission scale, very bad sound environment (no distance-volume relation, no sound travelling delay, no differing of own tank from that tank 2 km away getting hit). with the original release, which I tested, I found mkissions to become very simplistic and repetitive very soon. Tactical challenge: zero. In case of TvT, which I only tested one afternoon on somebody else's system some time ago, I must mention the immense technical problems of the original release (preventing many people from even launching nthe game, and non-working internet play), and the simplistic, ver ylinear mission gameplay that rmeinded of any action game. Did I perceive it wrong ir do enemies even respawn if the player does not advance in the prefixed linear way to the next ingame progress point? I had the very strong impression, but I did not play it long. In what it does, the game looks nice, but it does not much, and other than that it left me unimpressed: tactical challenge: zero.

So, for the quick break in the office that may be good enough, like "Moorhuhn Shooting". More I cannot get from these two.

I do not wish to piss any modders here, to make that clear. If people like some game and invest time into adding skins and vehicles to it, there is nothing to say against that enthusiasm. but I think fairness demands to also reveal the deficits of a game to somebody still considering whether or not he separates from his money, since I see both games as problematic. The games may be cheap now, but they are not free. SBP may look more expensive than usual games, but the durability per buck ratio for SBP is extremely high, making it a cheap title, whereas even with the low price of SF and TvT, the durability per buck ratio is very low, making the games if not expensive then at leat not as cheap as they look.

Edit
P.S. Just realised that I partially repeated myself. Sorry for that, I did not mean to squeeze my thoughts into your jaw.
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Last edited by Skybird; 08-04-10 at 06:40 AM.
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