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Old 09-15-16, 07:47 AM   #2
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
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Quote:
Originally Posted by Wizz View Post
<snip>

So sensitive was the equipment eventually made, that boats could be located down to 400 feet below the surface and even, with a skilled pilot flying forty feet above the sea, down to a depth of 800 feet, well below the crush depth of US submarines. This formidable weapon might have achieved much more, but by the time of its introduction, aircraft and aircrew capable of operating it were in such short supply that it made little difference'.

<snip>

I'm curious as to how this is modelled in the game (TMO, FOTR, other etc - I note it's always mentioned by hard working modders) and any personal anecdotes of players encountering this. I sincerely found this interesting noting the otherwise lacklustre (comparatively) ASW campaign wrought by the IJN, and couldn't think of a better community to share this with.

Happy hunting to all
Very Interesting Read. Thanks for sharing.

My thoughts though:

If this was implemented in a game mod (for instance (FOTRSU), I would think to keep things somewhat historically accurate in the regular campaign game that it is maybe only implemented near the home islands of Japan after the start of 1945 or so with just a small few specially designated hunter-killer operating coordinating with air search in possession of the capability, otherwise you're fighting a fantasy game as your post stated.

I'm also not sure that Air Search can be coordinated with naval Hunter-Killer groups in game. In situations I've encountered with Air search spotting me in the vicinity of any naval (IJN or merchant), it seems as if the naval ships don't pay any attention to what's going on with their own friendly air search unit. I mean I don't see merchants changing course or anything unless they themselves observe me. Same goes for IJN combat units. This could be a programming oversight or my own poor observation as generally I don't stick around on the surface to observe things to closely preferring to go deep and go off at a tangent. Only thing that I've directly observed is after coming back up (5/10 minutes later), a merchant ship has not changed course or speed and escorts are doing their own thing instead of heading for the spot I was at when the air search plane noticed me.

Quote:
"This formidable weapon might have achieved much more, but by the time of its introduction, aircraft and aircrew capable of operating it were in such short supply that it made little difference".
Now it might be really cool to have it as a stand alone add-on MOD that could be specifically implemented by the gamer himself just to give himself some extra challenge in the game at an earlier point of the war. Not sure it that's possible however. Someone like Rockin Robbins and his FOTRSU helpers might be able to say.

This will be an interesting thread though if some modders could come forward with what is indeed possible to accomplish.
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Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)
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