Quote:
Originally Posted by thadgar
I am moving tiles around in the 20mm_C38_Twin.gr2 file. I am rearranging the tiles of the front fork, so it looks kinda like the shield on the 20mm_C38_Twin_Shield.gr2 model.
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Any suggestions on how to move all four vertices of one tile, along any axis, all at the same time would be much appreciated. I can already move the tiles where I want them, but it takes forever doing it one point at a time.
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Moving whole meshes vertex by vertex is not the way to go.
The easiest way to change their position within the model they belong to, is displacing the x, y, z coordinates of the bone that they are linked to. Another valid approach, would be exporting them as an obj model, moving them around in a 3D editor, and then re-importing them.
You should be aware that U-boat guns have transform data though, and messing with them could lead to any sort of bugs
Quote:
Originally Posted by thadgar
Why you may ask? Well, I noticed that, using Wamphyris Plane Mod- 1.01, one gun (no shield) aims better than the other gun (with shield), but the shield makes it look cooler... So, why not have the best of both!
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Before you go through the difficult process of changing the unshielded 20mm FlaK into looking like the shielded one, I suggest you to try this little mod:
http://www.mediafire.com/file/dwz5t5..._version%29.7z
It is based on the same concept as Wamphyri's Plane Mod but with further fine-tuned settings, and it should do all the U-boat guns equally lethal when manned by a skilled crew