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Old 06-29-16, 01:09 AM   #12
Benzin1973
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Join Date: May 2016
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----- Begin off topic ramble on something that just hit me:

In retrospective...
On one of the first post i made in this forum, where i talked about some stuff i dont like/disagree with on GWX, i mentioned how i
Quote:
"wasnt gonna get caught again in spending more time modding than playing"
as i have done in other games before.
Yet after all this time since i got SH3, i havent even been to 1943 yet!

No surprise really, take a look at my change log, for my own personal mod ibe made to get rid of the stuff i dont like on GWX (this doesnt include stuff i made to vanilla, or stuff i made when i tried to get into sh5, or sh4):

Quote:
GWX Adjustments 2.2


----- CHANGES IN 2.2 -----
- Aircraft hitpoints reduced to twice vanilla values (not x10 times as in GWX). Aircraft are still a lot stronger, smarter and deadlier than on vanilla, but not virtually indestructible death sentances as in GWX. (zones.cfg)

- All Ship flooding time (sink time) reduced to half of GWX values, still longer than vanilla tho. Ships now take longer to sink than vanilla, but not so long as in GWX (zones.cfg)

- All ships hit points reduced to vanilla. It shouldnt take 2 torpedos to sink a small merchant. GWX increased Armor levels remain intact, as to avoid vanilla's "uber-deckgun" effect. (zones.cfg)

- All ships critical hit chances back to vanilla. (zones.cfg), I love a surprise "BOOM!" evey once in a while.




----- CHANGES IN 2.1 -----
- Added GWX3.0 - 6 Dial Slideout and BinocBrgFix modified to show the crosshair on binacular.(menu_1024_768.ini + aditional files added)




----- INITIAL RELEASE OF GWX ADJUSTMENTS 2.0 -----


----- CHANGES TO GWX SENSORS/AI/VISUAL DIFFICUTLY SETTINGS -----

- Dept charges precision reverted to vanilla values (DephCharges.sim)

- Air units skill level reduced. Its still 50% higher than vanilla, but still less than GWX (AirStrike.cfg)

- Reduced time enemy AI will continue to look for you once it looses you (Lost contact time) from 30min to 20min. (vanilla is 15) (Sim.cfg)

- Reduced light factor for player crew visual detection so you can see a little better at night. Now higher than vanilla but lower than gwx. (sim.cfg)

- Reduced AI max visual range to be the same as the player. 16000m. (AI_Sensors.dat)

- Reduced AI sonar, hydrophone and radar *sensitivity* values to vanilla ones (sim.cfg, AI_Sensors.dat)
NOTE: Range, area, and other improvement modifications by gwx remain intact. Only exception is hydrophone (see below).

- Reduced AI hydrophone max range to vanilla 6000m (AI_Sensors.dat)

- Reduced AI cannons max range to 10,000m. Still almost twice of vanilla, but less than gwx. As well as fire rate to vanilla lvl. (sim.cfg)

-Reduced AI AA cannon max range to 2000m. Still twice of vanilla, but less than gwx. Rate reduced to vanilla. (Sim.cfg)

- Changed Player hydrophone noise factor to vanilla (Sensors.cfg)

- Increased player periscope sight ranges according to vanilla proportions, taking into account the 16km range. gwx was lower than vanilla (Sensors.dat)


----- OTHER CHANGES TO GWX -----

- Reverted wave amplitude back to vanilla, i hate the constant"current depth 10 meters" while cruising surfaced during during storms.

- Modified fatigue model, so that crew on "resting" compartments recover quicker.

- Restored Vanilla binoculars with bearing marks and crosshair.

- Restored Vanilla colored contact marks on map

- Restored Vanilla music (you can allways turn down music volume if you dont like it! )
Now im doing this enviroments & fx mod... and im also doing a "small" mod to provide an "enhanced vanilla" experience...

man, there is one thing i gotta do:

STOP!




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