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Old 09-16-11, 12:48 PM   #10
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
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I wish the last three installments of Silent Hunter had been done differently.
Three seperate silent hunter titles in 5 years was a mistake, each one realeased with its flaws, then ditched in favour of a sequel with improved visuals and a game engine overhaul.
Thats what you do with Action games, but not simulators.

They should have held out on SH3 and and just gone for ONE 'open ended' Silent hunter title - then contiue to develop the hell out it by taking it down the 'expansive sim' route (like IL2 or Railworks)
Its the obvious choice for Simulators since they sell well over a long time period, offer huge replay value, and the players are more concerned about of content than they are about aging graphics engines.

We could have had new Theratres of operation, ship packs, playable destroyers and god know what else. Plus they could spent more time on fixes also.
I know modders did great stuff for all three titles, but even their work would have benefited from not being scattered over three games.
Ubi could have cut alot of uncessary work out for the modders, especially for things like fixes.

Look at SHV, just getting a drivable Type 9 (to a similar standard to the ingame type 7 is monsterous task for any modder, not to mention the hours and hours of time needed from 3d artists.
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