Thread: [REL] FOTRS Ultimate Project
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Old 08-23-16, 04:31 PM   #1517
Rockin Robbins
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Join Date: Mar 2007
Location: DeLand, FL
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Quote:
Originally Posted by max-peck View Post
Yeah - but which TMO?
That is the question

At the moment our version of FOTRSU is built upon TMO 1.7
Which personally I think is before Ducimus hit the 'sweet spot' between the radar and sonar detection distances
But that is just my own personal preference

I have also played TMO 2.0

And TMO 2.5

Personally I am happy with TMO 2.5 sensor values
BUT - I am quite happy to admit this is probably because I have played 2.5 so long that I have gotten used to it.
Another player may not like the 2.5 sensor values
I've played every version of TMO since 1.7 and NONE of them wouldn't let you see radar contacts. Most of my tutorial videos on You Tube were made with versions of TMO before 1.9. All of them show using the radar to plot enemy course and speed. That is absolutely impossible with FOTRS Ultimate v.1 beta.
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