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Old 05-30-20, 09:55 AM   #162
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
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Quote:
Originally Posted by Anvar1061 View Post
Shift+N/Ctrl+N = fits/removes the UZO

Reassign command Shift + U Strl + U



data/Cfg/Commands_*.cfg

[Cmd118]
Key0=0x55,sC,"Shift+U";;Key0=0x4e,Cs,"Shift+N"

[Cmd119]
Key0=0x55,cC,"Ctl+U";;Key0=0x4e,Cc,"Ctrl+N"

[Cmd250]
Key0=0x55,sC,"Shift+U";;Key0=0x4e,Cs,"SHIFT+N"

[Cmd262]
Key0=0x55,cC,"Ctl+U";;Key0=0x4e,Cc,"Ctrl+N"

Hi Anvar1061,

I did exactly as described above. I also, added the following for the "Crew on/off deck"-Mod:

[Cmd263]
Name=Navigation_officer
Ctxt=1
Key0=0x44,Cs,"SHIFT+D"
GoBack=Navigator_view

[Cmd264]
Name=Navigation_officer_End
Ctxt=1
Key0=0x44,Cc,"CTRL+D"

However, I still have the effect that when I press "Shift+U" or "Shift+D", both, the UZO and the Crew appear on the bridge/deck and when I press "Ctrl+U" or "Ctrl+D", both are removed again.

I'm not really sure, what to do, so that each are activated appart from each other.

Would an option be, to assign the above "Crew on/off deck" command to the Watch or Weapons Officer?

Any ideas would be appreciated ...

Thanks!
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