Quote:
Originally Posted by Anvar1061
Shift+N/Ctrl+N = fits/removes the UZO
Reassign command Shift + U Strl + U
data/Cfg/Commands_*.cfg
[Cmd118]
Key0=0x55,sC,"Shift+U";;Key0=0x4e,Cs,"Shift+N"
[Cmd119]
Key0=0x55,cC,"Ctl+U";;Key0=0x4e,Cc,"Ctrl+N"
[Cmd250]
Key0=0x55,sC,"Shift+U";;Key0=0x4e,Cs,"SHIFT+N"
[Cmd262]
Key0=0x55,cC,"Ctl+U";;Key0=0x4e,Cc,"Ctrl+N"
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Hi Anvar1061,
I did exactly as described above. I also, added the following for the "Crew on/off deck"-Mod:
[Cmd263]
Name=Navigation_officer
Ctxt=1
Key0=0x44,Cs,"SHIFT+D"
GoBack=Navigator_view
[Cmd264]
Name=Navigation_officer_End
Ctxt=1
Key0=0x44,Cc,"CTRL+D"
However, I still have the effect that when I press "Shift+U" or "Shift+D", both, the UZO and the Crew appear on the bridge/deck and when I press "Ctrl+U" or "Ctrl+D", both are removed again.
I'm not really sure, what to do, so that each are activated appart from each other.
Would an option be, to assign the above "Crew on/off deck" command to the Watch or Weapons Officer?
Any ideas would be appreciated ...
Thanks!