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Old 08-14-18, 06:46 AM   #2404
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
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Quote:
Originally Posted by Rysgame View Post
Running Following Mods in this order

Reworked Morale
Sub-hyd-fix
Environment 15 MOD

That's FAR from being enough to avoid all sorts of mal-functionning in SH5.


The minimal modlist for SH5 should be something like that (you can skip the OH2 campaign mod):

(Preliminary): SH5 updated to 1.2.0 + TDW Generic Patcher applied
FX_Update_0_0_22_ByTheDarkWraith
Torpedo Circle FIX (adequate torp update from mod above)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_FIX_Message_English_XOTDC_Auto_Ma nual_TDC (self-made not available, skip it)
NewUIs_TDC_7_5_0_TheDarkWraith_FIX_Destroyed_Ship_ Marks (self-made not available, skip it)
NewUIs_TDC_7_5_0_Sjizzles_Charts from TWoS
NewUIs_TDC_7_5_0_New_radio_messages_German
IRAI_0_0_41_ByTheDarkWraith
Accurate German Flags
DeckGun Friendly Waves
No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED (use the original one)
Automation Scripts from TWoS (skip it if you want)
Trevally Harbour & Kiel Canal Pilot v3.1 (a must or the harbor pilot for Kiel will not work)
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
TWoS_ADJUSTED_Stormys DBSM SH5 v1.3 Basemod (can be skipped, better crew sound, only the sound, without keyboard changes and without AI scripts)
TWoS_ADJUSTED_Stormys DBSM SH5 v1.3 additional crew sounds beta6 (can be skipped)

You can also skip all TDW 7_5_0 and dependent mods, but then you have no advanced crew commands, no useful additional maps and no automation features.

Then you will have to use my mod to advance in the campaign if you are using OH2 with the tonnage bar (not published yet).

I propose that you load all this and we speak again if you still have trouble...

Last edited by XenonSurf; 08-14-18 at 07:15 AM.
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