Thread: SH3Patrol v. 4
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Old 11-27-14, 04:39 AM   #1
Stiebler
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Join Date: Oct 2005
Location: London, UK
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Default SH3Patrol v. 4

I thought it would be helpful to repackage my old (2007) SH3Patrol mod for renewed distribution.

The main purpose of the program was its use in connection with the U-tankers (or a surface tanker) in mid-ocean. Previously, arrival at the tanker was the same as arriving at any German land-base - you got a full load-out of the default torpedo selection, a full tank of fuel, all damage was repaired, and you sailed again about a month later. In addition, all your sinkings at the time of docking with the tanker were credited, and the new patrol from the tanker added one to the total number of patrols. None of these actions was realistic, but particularly irritating was the month pause in mid-ocean. This last problem was solved by SH3 Patrol, which reduced the delay to one day, and version 2 automatically updated your radar receivers three months after the latest radar receivers had become available at your home base.

A secondary purpose was to provide new patrol grids when a grid of NULL was shown, after departing from any base that was not the U-boat’s home-base (including from a tanker). It was, and is, necessary to save the game in mid-patrol, run the program SH3Patrol, then reload your saved patrol. In addition, you could change the new patrol grid assigned to you at your home base by using SH3Patrol while at base. This could be useful when, for example, your enormous IXD2 U-boat is ordered by SH3 to patrol the narrow confines of the English Channel in 1944. SH3Patrol assigned a new patrol grid based on your base, the year and your U-boat type.

Both of these functions were superseded by the combined Hsie-Stiebler hard-code patches, which fixed all these problems. However, there remain two potentially useful functions, as well as a default possibility.

Radar Receivers:
The update of the radar receivers at sea was an important task for the tankers in real life. Both Hsie and I spent a long time trying to make the radar receivers available at tankers with a hard-code fix, but we both failed. We could force the U-boat to accept a new radar receiver, but it would not show on the conning tower, and it would not detect radar transmissions.

Sail U-boat to Mediterranean:
This is a new function, found only in my new release of SH3Patrol version 4. When you sail into the Mediterranean Sea from your Atlantic home base, there seems to be no way of assigning your boat to the 29th (Mediterranean) Flotilla. You can sail to the flotilla base, La Spezia, but it does not behave like your new home base, no matter how many patrols you make from it in the Mediterranean. This means no updates of equipment and no chance to transfer back to the Atlantic. (At present, if you want to play in the Mediterranean, you have to ask for a transfer from your Atlantic base to the 29th Flotilla. Then later you can ask for a transfer back to the Atlantic. In real life, all U-boats had to sail into the Mediterranean from the Atlantic, otherwise how could the U-boats get there? The Type VII boats were too large to be transported by road or rail from Germany.)

Default Possibility:
Many players of SH3 have been unable, for one reason or another, to install the Hsie-Stiebler hard-code patches. A re-release of SH3Patrol allows to be remedied at least a few of the defects of the original SH3 code.

Full instructions are included with the mod download, in the form of a .RTF file and a .CHM file.

Download from this link:
http://www.subsim.com/mods1/nygm/SH3...istribution.7z

Stiebler.
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