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Old 05-10-13, 08:20 PM   #1513
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Can I ask people who use this mod if they notice any problems with seatype 0 at 0 meters per second in the campaign. I found it to load ok now and again, but coming out of time compression from another seatype to this one would result in light reflections on top of water being gone and a bad reflection and refraction effect on the water near sub. This happened repeatedly and I also occasionally got cloud deformations, CTDs other graphics / shader related artifacts. I dont have any other env mods installed. After some testing, I managed to remove this problem by swapping in the stock seaparameters.cfg. This seems to fix it.

This could all be just me, my PC and graphics memory or something but I was abit concerned by some of zero values at the top of seatype0

[SeaType 0]
WindSpeed=0.000000
ScaleX=2.100000
ScaleY=0.005000
ScaleZ=3.000000
ScaleNormal=0.000000
BumpScaleU=10.000000
BumpScaleV=7.000000
NormalSharpness=0.015000
BumpScale=0.000000
BumpStrength=0.000000

Specifically whether it could be one of these that is screwing around with the shader as the game does a quick re-render coming out of time compression. I looked and no other seatypes have 0 for these values in this mod, or stock... and they all seem fine. Maybe not this, but trying to track it down.

P.S

I also managed to integrate "KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith" mod into Real Env. I intially thought this was the cause of the seastate bug I was getting but i tested with and without wetness integrated and it still occured... so wetness seems ok. Just W_clear's sub7xxx etc.val files required the hullwaterfilm controller on the sub hulls and decks etc. I have altered them and uploaded a zip to here:

http://www.gamefront.com/files/23295...o+Real+Env.zip

To use them download KZS hull wetness mod and copy above data folder over the one in the KZS mod, this will overwrite the sub.vals to new ones with the water file, but they also have all the new particle generators added by Real Env. Conning towers and the granny shader are in the KZS mod and should be installed normally.

P.P.S, this mod by W_clear is great, it looks fantastic!
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