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Old 12-19-10, 02:19 PM   #730
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
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Hi h.sie,

thanks a lot for all your efforts! It's a pity that it seems to be so complicated I have only one idea that might be useful: if privateer is right, torpedo reloading increases the DP, so I guess one of the four variables is connected to torpedo reloading (he mentioned RPMs and reloading). Maybe it's possible to trigger the 'status reloading' when repairing ,i.e., abusing the torpedo reloading noise to simulate repairs

Anyway, thanks again for all your efforts so far. Even without the increased DP your work is a huge step forward!

Cheers, LGN1

Concerning your edited comment: You are right as long as you don't have to do repairs. However, as soon as you HAVE to do repairs it's not becoming more dangerous for you (if DP is not increased). In other words, you can easily enforce the 'house rule' that you don't do any repairs during an attack, however, this does not help you in the situation that you have to do repairs and live with the increased sound/risk in real life.
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