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Old 10-22-18, 12:25 PM   #29
Master
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Join Date: Nov 2002
Location: NW Alabama
Posts: 25
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The planes spot you too easy and there isnt enough time from when someone spots the plane to when they start their attack run. Especially so when a lot of the stuff requires an officer to move to the proper place to start maneuvering. There isnt a means of just having the crew crewing their appropriate stations at all times.


The other issue comes with time compression. The game seems to balance some things based on game time and some things based on how long you are playing. Since you only control officers and you have to use ALL officers to man important stations you run into situations where your officers are sleeping etc. Then you get a moral negative feedback loop.


But you can run on the surface in high time compression for weeks in game with no problem. But if you get into the english channel and you try to submerge the boat and stay under all day (so you dont get plane raped) your o2 and batter will run out VERY fast and everyone will tire out even faster.


I think it is a problem with moral penalties and ship penalties for 1) being submerged, 2) being near combat vessels and 3) officer deterioration.


Their current method just doesnt work for anthing but maybe 15-30 minutes of real time submerged gameplay. Doesnt matter if its 15 min of time compressed gameplay where you are trying to wait out the day or 15 min of chaotic maneuvering dodging a destroyer.


But again, it's the first playable beta so Im sure things will change and things will improve.
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