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Old 07-11-17, 10:24 PM   #11
The Bandit
Sonar Guy
 
Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
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Update to 1.2 is imminent
Changes
-Split Permit and Sturgeon into sub classes (got the idea from Capt Jack Harkness)
Permit class "Long Hull" (68 and 84)
Jack (68 and 84) (sorry no contra-rotating prop....yet)
Sturgeon class "Long Hull" (only 84 because they did not exist in 68)
-Added Barbel class (68 and 84)
-Added Hypothetical USS Thresher as built with the 7 blade screw (32 knots but louder than a Skipjack)
-Changed Ethan Allen SSN / Thomas A. Edison SSGN to Yankee model (special
thanks to Ramius for getting the model to work with 1 prop)
-Various balancing improvements (GUPPYs and Fleetboats are a bit louder now, so Soviet subs have been quieted down and other adjustments.)
-Changed the ASW STAM to UUM-89B from UGM-89B

I figured I'd throw it out to everyone, as far as the sub-classes go, I've just gone with "Permit (Long Hull)" and think that's fine. The other option would be to go with "Archerfish class" or "Flasher class" which I think will probably cause some confusion.

Also wanted to throw this out there. I'm considering making a 1962-era Cuban Missile Crisis campaign (obviously going to occur in and around the Barents and North Sea) because it goes a bit better with some of the old diesel-boats I've created. While this may end up playing like "easy-mode" (the Soviets will have the SET-53 which only goes 23 knots and is basically their version of the Mk 37) especially for Nuclear-powered boats.

I think this may be a good thing because players will get to experience how under-matched and destabilizing early nuclear boats were. Nautilus especially and even Skate and the Skipjack class after her all caused fits for the friendly surface forces she exercised against.
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Last edited by The Bandit; 07-12-17 at 01:41 PM.
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