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Old 10-25-08, 12:21 PM   #23
Robsoie
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In a project like making a remake for Red Storm Rising, the most important things to code right are :
-the gameplay mechanics
-the AI

Because they are the backbone of everything in Red Storm Rising, and that's why the coder is focusing on those currently according to what can be read in his website.

Graphic and interface resolutions can be improved in the end of the project with some 2D artist help (as a coder is not necessarly a graphic artist), after the priority goals have been reached.

I don't know if you ever heard about Battle for Wesnoth, an open source wargame project, but it was basically the same, in the original release graphics were not really the best part of it, gameplay was everything.

But versions after versions as gameplay was already done right, graphics got more focus in development and they are now a very lot more superb than they were originally.
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