View Single Post
Old 11-06-08, 07:34 PM   #42
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default

I was doing a little practice today.

One thing I really miss which I have come to expect in sub sim is a realtime clock.

I am playing the DOS version. I've never seen the Amiga version. What makes it so special? Is it really worth the trouble if you are unfamiliar with the Amiga and WinUAE to get the Amiga version running?

Does anyone know how fast realtime and how fast accelerated time is?

Yes, I know I could figure this out with a stop watch, known speed, and clocking travel between tactical map markings which seem to be a 2Kyds. But does anyone happen to know?

Thanks.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline   Reply With Quote