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Old 01-06-17, 06:29 AM   #31
the_frog
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Join Date: Nov 2010
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Hello gap,

thanks for enlightening explanation on the mechansims of the GR2 system/exporter. Now I finally understand why it separates the model in many "random" chunks that do not represent a specific type of surface. It's simply because of the mapping ...

Well, not much of effort the repair that. Since regular, Meshlab can handle that with ease. I am just treating the Queen of Bermuda that way -- reversing the excessive splitting using Meshlab, then doing a Edge splitting to a pre-set angle (Blender 2.49). Model looks great and a lot of bytes can be saved.

Here are two recent images of models still edge splitted -- strange shaddows and highligts can be seen everywhere; the effect probably most easily spotable along the lines of the amour belt and around the anchor.





Cheers

Last edited by the_frog; 01-06-17 at 06:44 AM.
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