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Old 12-11-14, 05:19 PM   #3
Armistead
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Join Date: Dec 2008
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Been a lot of debate on doing night surface attacks. I use TMO and no way you could do one within a reasonable range, turn and escape, except with some novice escorts.

My fix was to make a night environment as realistic looking as I could. I did most of my changes to the env. atl file. I made the night env darker and tinkered with light settings {moon} to increase light. Also had to adjust AI a tad. The goal was to make visuals realistic at night, without messing up visuals during the day. I tried numerous test runs and could basically get to within 1500 if I attacked right with the moon. Now, if moon bright and overhead, much harder and you can't get as close.

The other thing I hated was being able to see the enemy at night when my crew couldn't. I finally got it adjusted to where it was close. The goal was for the crew to see a ship as soon as I could, but actually the watch would call one out before I could see it by about 500-1000 yards. I accepted this as OK, afterall they are the watch, higher up and better than them not seeing something I could clearly see.

I also cut all the searchlights off merchants and capital ships. Having read numerous books, I seldom read where merchants would use searchlights when under attack, because it made them a easy target to see.

I got about 90% done, then my PC blew and I never fixed it. I did email several what I was using and could probably get a copy, but it's TMO..
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