I do not have ArmA2, I only know the tanks in Flashpoint and ArmA(1), but back then there was no functional realism in any of them. So I wonder whether this WWII mod is only cosmetic, or also functional:
- how are weapon physics, and ballistic behaviour of projectiles?
- how is interaction between kinetic energy, armour type, and impact angle?
- how is vehicle movement behaviour?
I would say these are three of the most important factors that decide tank simulations.
I personally would also add formation AI and tactical formation interaction - tanks are team players.
Don't want to piss anyone, and certainly not the modders. It's always nice to see fans investing voluntary work into their hobby. I just think these questions belong to a complete description of such a mod.
The beige-olive-redbrown skin reminds me of the "Assault"-skins for SBP. Same authors, by chance?
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