Thread: [REL] FOTRS Ultimate Project
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Old 07-10-17, 04:03 PM   #4938
Immelmann
Machinist's Mate
 
Join Date: Jun 2016
Location: DFW Texas
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Quote:
Originally Posted by CapnScurvy View Post
As I've stated in my thread Windows10; Large Address Aware; SH4 Install ......You have to make sure its added as my thread states and shows you how.
I was using the wrong version of LAA for my system and did not realize it until I carefully read through your instructions. I corrected this by using the laa_2_0_4_NetFramework_4_5 that I should have been using in the first place. 3.24 Gb RAM usage now confirmed in the task manager performance tab graph readout. It was around 1.92 Gb previously with the wrong version of LAA in use. Things seem much better now. Smoother graphics overall. And the game is more promptly responsive to time compression changes, view changes, etc. Thank you for your guidance!

Quote:
Originally Posted by propbeanie View Post
you'll see the light illuminate "Green" when you are pointed at a sound contact - which tells me that the game ~can~ hear it... Then, like you say, if you "ping" it, you'll get the exact yardage...
I have noticed the green light will light up when I point the sonar head at Japanese aircraft that I have just dove to avoid. Kind of nice to be able to watch them pass by using passive sonar....but not exactly realistic IMHO. I guess using this knowledge constitutes cheating on my part, but hey any advantage to keep myself and the crew alive. Also, last night on stream, I was getting a green light on passive sonar from a fast merchant that I had sunk in the past hour or so. I looked at the bearing and then went to the map. Sure enough the bearing was pointing straight at the little broken red ship tombstone on the map.

Last edited by Immelmann; 07-10-17 at 04:18 PM.
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