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Old 08-23-09, 02:16 AM   #21
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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Quote:
Originally Posted by iambecomelife View Post
I have thought up a way to trick SH4 into operating under the prize rules (with limitations) thanks to new modding software, a total revision of the "nationality" concept, & sh4's improved character generation routines. Again, more info soon.

what software is that ???



Quote:
Originally Posted by iambecomelife View Post
And as for the number of ships, keep in mind that there are already several WWI-era ships in the various Silent Hunter games, so that reduces the workload. For instance, four-pipers, old merchants, & V&W's . Plus, some of us might have been working on WWI ships for other mods.
did the US send Subs to the european theater of war or fight with them elsewhere ?

[edit]



The first U.S. submarines to arrive in European waters were USS K-1, K-2, K-5, and K-6, which reached the Azores in October 1917.

Nonetheless, because the Royal Navy in 1916 had begun assigning submarines to anti-U-boat patrols in the North Sea, the English Channel, and the Irish Sea, the U.S. naval high command in June 1917 proposed sending a contingent of submarines to European waters to assist in the anti-submarine campaign. Initially, SUBLANT designated 12 submarines for the mission, divided into separate divisions to be stationed, respectively, in the Azores and on the southern coast of Ireland. These boats were chosen from the most capable the Navy had to offer: USS K-1, K-2, K-5, K-6, and E-1, constituting SUBDIV 4, for the Azores; and USS L-1 through L-4 and L-9 through L-11, constituting SUBDIV 5, for Bantry Bay, Ireland.

http://sub-log.com/united_states_submarines_in_wwi

I live at the center of the warzone for WWI

keltos
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