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Old 07-14-08, 01:01 AM   #13
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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Quote:
Originally Posted by Fearless
Quote:
Originally Posted by runyan99
Sounds like you guys are getting spotted. The convoys should be zigzagging at all times, even before spotting a sub. Starting zigzag after the first torpedo attack isn't realistic.
Not necessarily. Slow convoys would loose too much speed and were then easy pickings. My believe is that convoys would commence zigzagging when instructed by the Lead merchant ship or by an Escort. In general they would sail straight in some kind of formation to keep maximum speed.
Real ZZ patterns were complex, and virtually all convoys would have ZZed the entire journey.

The patterns were not simple Z shapes, but almost sinusoidal looking.







The lack of any kind of realistic ZZing in SH is a major failing. Virtually all merchant shipping (warships, too) would ZZ in combat areas (which is everywhere given submarines). It can be added in the campaign layers, but it becomes unwieldy given the literally tens of thousands of added waypoints, not to mention the inability for the AI to really understand them.

"Organic" ZZ behavior would be a major game improvement. There might be a library of ZZ patterns like those above, and the waypoint would have a pull down to pick which pattern to use between waypoints (defaulting to "NONE.").
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