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Old 08-30-08, 02:58 PM   #762
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
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Quote:
Originally Posted by Anvart
For example look Deep Exploration terms ...
For basic material - emissive ...
For map - selfillumination ...
In Max it's called selfillumination as far as I can see. And since there's no emission color to specify, I thought it applied to the map. How about I use both terms

Quote:
Originally Posted by Anvart
Quote:
Originally Posted by skwasjer
...
I do too little modding myself to see such things. Did it work in SH3 correctly then?
...
What is it?
I was referring to the problem DivingDuck described. I haven't played SH3 in two years so I can't recall if that effect works in SH3.

On a related note, perhaps it is bugged in SH4 due to a shader problem?

Quote:
Originally Posted by ref
Skwasjer, a small request, is it possible to speed up the reordering of nodes in the tree?, perhaps entering the node order number directly, the spin controllers for it has no repeat feature, and with big files its a pain in the index finger to rearrange them .

Ref
I know what you mean. It's a seriously crappy implementation if I may say so myself :rotfl: and I always wanted to improve this.

I'll see what I can do.
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