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Old 08-27-08, 06:52 AM   #751
ref
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Join Date: Nov 2005
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Quote:
Originally Posted by skwasjer
Next, I have found out some more unknown data on material chunks, specifically rendering flags like 'Disable Z-buffer write' and 'Cull none'. These flags are important for single plane meshes (like railings) and (semi-)transparent meshes (like glass). If you are cloning incorrect materials, ingame the models may not be rendered correctly (for instance, railings may suddenly disappear from a certain angle due to culling, or objects behind glass are not rendered at all because they are clipped by the z-buffer). These new flags allow you to modify this behavior as well.
Excellent discovery skwasjer , will save a lot of trial and error testing!

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