Quote:
Originally Posted by BIGREG
but,how i make to bind a bone ? just meshes have this ability ?
(i need a bone to have the control of the mesh with the .sim)
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Yes, unfortunately, only a mesh (and all of it's subsets) can be bound to a bone. This is GR2 limitation not mine.
Once I add the ability to define new meshes you'll be able to do this.