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doing a loose import you can add subsets to a mesh. Why not take the item(s) you want to 'de-weld' and create a new subset(s) for it/them in 3dsMax. Export to OBJ file. Import into app with a loose import and you'll have your new subsets
Adding ability to add/remove maps from an existing material now...
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Yes,new subset is great
or adding objects as subsets
(i have try with a 200.000 vertices object
)
but,how i make to bind a bone just to a subset ? just meshes have this ability ?
i need a bone to have the control of the mesh with the .sim (or subsets if is possible)
Quote:
Adding ability to add/remove maps from an existing material now...
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