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Old 06-16-12, 05:43 PM   #1510
BIGREG
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Join Date: Oct 2005
Location: Bretagne-FRANCE
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Quote:
doing a loose import you can add subsets to a mesh. Why not take the item(s) you want to 'de-weld' and create a new subset(s) for it/them in 3dsMax. Export to OBJ file. Import into app with a loose import and you'll have your new subsets

Adding ability to add/remove maps from an existing material now...
Yes,new subset is great or adding objects as subsets
(i have try with a 200.000 vertices object )
but,how i make to bind a bone just to a subset ? just meshes have this ability ?
i need a bone to have the control of the mesh with the .sim (or subsets if is possible)

Quote:
Adding ability to add/remove maps from an existing material now...
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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Last edited by BIGREG; 06-16-12 at 05:55 PM.
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