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Old 05-05-16, 02:44 AM   #125
Aquelarrefox
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Join Date: Apr 2013
Location: Buenos Aires
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Quote:
Originally Posted by rudewarrior View Post
You probably don't want to get too far into this. I have just finished editing all of the files to come out with a new version, 2.1. On the whole, there isn't a lot of very large changes, mainly grammar and really small changes, but you probably don't want to put a lot of work into that until I get finished with everything. Right now the version that is released is somewhat different from the completed version that I have on my computer, and I don't want you to waste time on something that isn't finished right now. In addition, don't worry about trying to do the templates. I did the German translation with another individual, and based on that experience, it is best to have you translate the text and then let me actually edit the template itself. Since I am so familiar with it, editing it works much more smoothly if I do it, since I have it set with layering software, etc.



I'm not sure if I understand your question, so I will kind of overanswer it.

When the war started, the Germans did not have a pistol that was switchable between impact and magnetic. They were fitted at the base and could not be changed. A month later, they came out with a pistol that could be switched, but, as Dönitz stated, "The change-over of the pistols was always a task accompanied by much wearisome and often quite impracticable re-loading of torpedoes." Now to cover the other possibility that I see in your question, you may be asking me what the loadout ratio actually was. I never actually came across the ratio of magnetic to impact torpedoes in my research, but I got the impression that they had more magnetic torpedoes than impact as it was newer technology, and they really wanted that to work. So I am guessing it was somewhere around 60/40 to 75/25 magnetic to impact. I hope this answers your questions.




Other than the Dönitz quote, I never found any sort of time listed on how long it took to actually extract a torpedo, change the pistol (which required removing it, altering it somehow and reattaching it), and reload the torpedo. I just assumed it would take an hour to do the whole thing as a nice round number, since the game has torpedoes load/unload in ~11 minutes or so that would leave ~40 minutes or so to get it done, which seemed reasonable. I don't have anything to base that on other than my own general mechanical experience. As a result, I chose not to offer any suggestions in the mod. I gave the player all the info I had, and I figured they could come to their own conclusions.



I never saw anything about that either. I am curious about your source though. I am always interested in any sources that could shed light on the scope of my mod.

Your quote gives me the impression that the temperature of the torpedoes could be maintained. However, I do know that the electric torpedoes had lots of regular maintenance that had to be performed on a daily basis, so I suspect the temperature couldn't be maintained while the torpedoes were being serviced. However, I do suspect that when they went into a combat situation, all servicing would be reduced and/or halted. And since temps could be maintained (at least from what I have gathered in your quote) my best guess is that there would be no need to actually simulate it in the game since the times don't really seem to be incompatible with the amount of time I usually use to position before attack.

Hope this helps!
I have traslate manly all, I have to work in ai to get templates. But I can wait a little until you get new to add new things.

About electric torpedo, well, there's an article about launch tubes quick spoke about that, later I will try to find it. I think, the recommendation would be set no less than 2 sailors in tubes room every time if you have electric torpedoes, else one sailor. If you don't have an anyone for a time, wait almost 1 hour to shoot when you put they into the room again. Maybe a rule fit having almost 4 sailors into room to shoot. I think less than 4 couldn't be possible shoot it.

I fiend little references about time.yt? It Said, a torpedo with maintenance, would need from 10 to 15 minutes. So a pistol change could take about 25 to 35 minutes, I think because it shouldn't be much complex than extract, change and pull into again. What you think?
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Last edited by Aquelarrefox; 05-05-16 at 04:58 AM.
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