Quote:
Originally Posted by Kendras
So, how can you do that in Wings3D ?
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Select the geometry or geometries you want to flip (body selection mode), right click, choose "Flip" and then right click on "X" to turn the object(s) around the global X axis. If you click with the left mouse button, each object will be flipped around the center of its X coordinates (in case of multiple object selection, with some of the objects off-center).