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Old 10-10-17, 08:15 AM   #135
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,216
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Quote:
Originally Posted by Kendras View Post
I always wanted to add working hornpipes to ships ! Do you think about a trigger that could be used to launch the visual and sound effect ?

Someone had the good idea to launch the effect when the rudder was turning, but how can you link rudder's position to the effect ?
Hi!
Small alternative idea!
Why don't create a new sound for queen mary only, adding a "Ship.Queen.Mary._mix" after "Ship.Passenger Ship._mix" into data->sound-> sh3.sdl? In my idea this definition should link to a new file (Queen Mary_mix, in sh3->sound directory) that should include original Passenger Ship_mix trace repeated for 10 minutes. After 8 minutes (for example, or when you want) QM's hornpipes' sound should be added to this trace.
After that, from NPPQ_.dsd, index 13 soundsource should be changed to "Ship.Queen.Mary._mix", and every 10 minutes we should be able to hear the horns' sound.
Is this possible?
Is this stupid?

Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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