Luke,
I've discussed this with programming and I don't think there's any solution available for you. This is just one of those "unfinished businesses" where the game was supposed to check some stuff - as in - does the torpedo work on this boat? - but didn't.
At the moment the game just checks for the first torpedo available that costs 0 renown.
Possible solutions - none perfect:
- Put the Mark 10 before the Mark 14 in the Ammunition.upc file. This solves the problem but creates it for all other submarines - they'll get the Mark 10 as reload.
- Make the Mark 14 cost something - same result for other boats. If you put a cost (1 renown) to all torpedoes, there will be no more auto-reloads in port.
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With strength I burn...
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