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Old 02-18-13, 07:56 AM   #57
Karl Heinrich
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Join Date: Nov 2012
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I think with the WW2 v Cold War issue, it would need to be a modular system that can provide both (similar to X-Plane for Flight Sims, the engine provides the enviroment and it can be populated with what you put in it essentially) and any community-led game is likely to be more open to enable this than a commercially-driven one. So I don't think there should be too much debate about that one. Similarly this approach would easily enable the implementation of surface ships (I say easily, this is all pretty abstract and relative at the moment of course).

Eseentially, I think a focus on the core, shared elements first so a potentially great project like this doesn't get slowed down by discussion as to whether it should be WW2 or Cold War or anything else
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