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Old 01-02-17, 09:46 PM   #4
FPSchazly
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Quote:
Originally Posted by Stewy1 View Post
Thanks Chazly for the helpful and speedy reply.

So, just to clarify, in my trigger - I can set it to damage the 'enemy ship' to an equivalent of 50% (==). Do you know what that means in the context of the what the trigger will do?

Also, what does != mean in the context of damaging a ship in a trigger? Sorry, that was a typo on the original post

Stew
I have thoughts, but rather than guessing, could you post an example of code showing this?
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