I could live with those graphics.
Fact is that anyone who is playing SH3/SH4 for the visuals will pass on it no matter how much art you put in. You cannot compete with a big budget studio. On the other hand, as you said, you will now have a modular engine and code. You can upgrade various parts of the game physics and AI. I know there has been much discussion in the DW forum about sonar models and what aspects are really important to model in engagements.
I still have yet to really invest time in RSR, but it is on my list.
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War games, not wars! --- Only a small few profit from war (that should not stand)!
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