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Old 07-05-08, 05:08 PM   #21
bigboywooly
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Join Date: Apr 2006
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Quote:
Originally Posted by skwasjer
When I have time I will certainly look at that more closely. I did open the harbor_kit (both US/GER) and all the houses, structures etc, are neatly layed out in line. I'd have to use the cfg files/city dats, etc., to allow for proper city building but at least now there's a framework. Similar for a zones editor... Hell, maybe in time even a particle engine (lol, uhm, maybe not... difficult )

Wasnt hinting
lol
Was just saying they showed one in a pic
Probably the Kashmir software that also does the ship dats etc

( but if it works on harbours I wont be complaining )
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