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Old 02-25-07, 10:32 AM   #781
Penelope_Grey
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Join Date: Feb 2007
Location: UK
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All of them I think. I noticed it in my VIIb, my VIIc on the IXb, I also found it happened on the IID as well, so I think accross the board.

If you hit ahead slow on the surface, it creeps. you could like, swim faster!

Wheras prior to the patch, when you hit ahead slow they'd go their normal speed, but it seems hitting ahead slow, surfaced or submerged tells the boat you only want to do 2 knots. Which if I am not getting depthcharged, I don't. I am playing on a VIIb currently and beofre the patch it did 7 knots surfaced at head slow.

Now it does 3 or 4 knots at ahead slow. Submerged it only does 2 knots rather than 3 at head slow. I just don't like that feature of the patch, because it aint rocket science to select 2 knots on the knotmeter.

Really though its the torpedoing that is the only thing of stock game I miss, seems ships in GWX are a bit too hard to sink, because Merchant ships if I recall were just floating buckets that were welded together, 2 torpedoes would be enough realisitically to sink just about any merchant ship.

But well, I think that covers it.
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