Thread: [REL] FOTRS Ultimate Project
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Old 07-29-17, 07:38 AM   #5108
CapnScurvy
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Quote:
Originally Posted by propbeanie View Post
The Ko-Hyoteki mini subs in "Stock" trim are like pool cue balls when they get hit with a torpedo. They do not take damage, and they bounce all over the place when hit with a detonating torpedo, sometimes even flying out of the water and moving several hundred feet, as documented by one of our beta testers in a video a couple of months ago... Can you guys maybe check its damage model then and see what's off in that? I know it doesn't sit in the water correctly either. This is the "Stock" version in FotRSU, NOT the newer AI version...

I had already changed all the calls in the FotRSU mod to ask for the newer AI version by name, NOT the stock version, but I do have to still go back and change things to reflect the Type=19 designation... I do have to wait for the subs to come out before doing any additional AI subs, other than what's already in the game as Type=200 calls, without names (for GENERIC) right now, from the original FotRS layers (mostly Jap_HarborTraffic - YIKES!!!)
Yikes is right with the HarborTraffic!!

I'll see if there's something missing in the stock Ko .zon file.
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